

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.


Once you have opened your file in Substance Painter, you can easily drag your “Snow_Material.Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: Once you have opened your file in Substance Painter, you can easily drag your “Snow_Material.sbsar” inside your canvas and import it in WITH THE “.SBSAR” FILE IN SUBSTANCE PAINTER YOU CAN CHANGE Snow Material simplify the Snow creation with easy customizable Parameters inside of both Substance Designer and Substance Painter. From which I also obtained the Normal, Ambient Occlusion, Curvature and Roughness Maps. The creation Flow of Snow Material should be divided in two different workflow, the HeightĪnd the Color creation. Written Tutorial on how to use Displacement in Maya Arnold.(BaseColor, Metallic, Roughness, Normal, Height, AmbientOcclusion, SSS) Texture Folder with 4 Different Textures Variations with all maps.“.ma” Maya presentation File with the Snow_aiStandardSurface material set to be used with Arnold Render.“.sbsar” Substance Painter file, ready to be imported as BaseMaterial in Substance Painter.“.sbs” Substance Designer file with complete Graph Nodes.PROCEDURAL SNOW MATERIAL WHAT YOU WILL GET
